Art School consumption of graphic media:
Wow these proportions are so bad this artist is terrible how do they get work we should all redline these to show how much better we could do them if they hired people like us
Professional Life consumption of graphic media:
"Poor dude probably had to draw like eighty panels that day, I hope he didn’t have to spend his whole weekend doing weird revisions marketing came up with"
Can we please stop stealing people’s art without their consent?
Especially Japanese artists?
Because believe or not, when you take a dojinka’s art and post it somewhere else without permission, not only will you make them very sad (not to mention angry) when they find out, but you…
I want to see a game where at the start you are in some sort of area where you have to sneak around and you can either sneak properly or kill the guards. If you kill the guards the game is played as a typical action hack and slash game. If you sneak properly then you get a more stealthy puzzle type game. Throughout both sides of the games you have situations where you can go over to either side. But if you beat the hack and slash side of the game you get the bad ending that basically explains how you are psychotic. And then if you get the good ending you actually get a worthwhile ending and the true story is told.
I think that’d make people freak out! XD Maybe that’d fix the violent game epidemic. Show them the path they keep going on and then showing them an alternate game that can be just as fun. Market it as some sort of srs hrmjdfgndjn kind of game like Dark Souls or something.
Or what if you play as a spirit that can control several different characters on different sides of some conflict, maybe it’s a war or something. That way you can see from all sides what one action does to the other. You can kill whatever characters you want, but this creates more conflict. The goal of the game would be to resolve the conflict without more destruction.